Ghoul School
So, what happens when a game shows up five years late to the party? Ghoul School was released for the Nintendo Entertainment System in 1992. By then, everyone had moved on to the Super Nintendo... this was ancient history. It was made by a small developer and a little-known publisher, so it quietly appeared in video stores and then vanished.
Nobody played it back then. But years later, people digging through old NES cartridges found a strange, ambitious, and deeply flawed game, a tribute to 80s B-horror movies.
A Messy Development
The game was the brainchild of one guy, Scott Marshall. He pitched it as a Game Boy title, a mix of Zelda II and Ghostbusters . But the project got moved to the NES, and his original ideas were... a little too much for the producers.
For starters, the health bar was a "gangrene meter" that showed your hero slowly turning into a zombie. The bosses were supposed to be dismembered body parts that reassembled for the final fight. The producers thought this was all "too gross."
Marshall also wanted the hero, Spike O'Hara, to be a Black character. The funders said no, thinking "white kids wouldn't want to play as a black character." With tight deadlines, other developers were told to just create random monsters, ignoring Marshall's designs. That's how we got the weird, one-eyed red aliens that don't fit the haunted school theme at all.
The Story So Far...
The plot is pure 80s cheese. You play as Spike O'Hara, a cool kid at Cool School High. He takes a shortcut through a cemetery (bad idea) and finds a glowing skull (worse idea).
He brings the skull to school on Halloween Eve, and it summons a ghoul army. The ghouls overrun the school, turn the teachers into demons, and kidnap the head cheerleader, Samantha Pompom. Spike decides to go in alone and save his girl.
A Tour of Cool School High
The game isn't a series of levels, it's one huge, interconnected map of the high school. It has over 200 rooms, including a gym, a library, labs, and secret passages. You explore freely, but you need certain items to get past obstacles.
Need to get into the gym? Better find the Gym Key. Can't jump high enough? You'll need the Spring Shoes.
But here's the catch, the thing that makes the game so famous... there's no map. None. The hallways all look the same, and getting lost is the main challenge. Back in the day, you had to draw your own map on graph paper or just wander around for hours. The school itself is the real enemy.
Weapons and Gear
Spike's controls are stiff. He jumps like a brick and can't duck, which is a real problem when tiny enemies are running along the floor. To survive, you need to find better gear.
You start with a baseball bat that has terrible range. The first upgrade you need is a Towel. Seriously, snapping a wet towel is way more effective. From there, you can find laser guns like the Deweytron and the super-powerful Gamma Gun.
You'll also find special shoes. Spring Shoes let you jump super high, and Suction Shoes let you walk on the ceiling. And if you're lucky, you'll find the Golden Apple, which cuts all damage you take in half.
The Ghoul Bestiary
The school is crawling with monsters. The most common is a red, one-eyed creature that just shuffles toward you. But different areas have their own themed enemies.
The gym has disembodied legs that hop around and kick you, plus haunted basketballs. The science labs have killer plants and acid-spitting frogs. A few rooms have mini-bosses, like a Frankenstein's monster in the showers or a demonic Beethoven in the music room.
The final boss, King Cornea, is a huge letdown. He's just a giant, stationary version of the basic eyeball enemy. There's a safe spot where you can stand and hit him until he's defeated without ever getting hurt. A truly weird end to the fight.
Secrets and Glitches
There are smaller secrets too, like smashing the TVs in classrooms to find health-restoring apples. And fans have found plenty of glitches. The "locker glitch" makes you invincible, while a trick called "wall zipping" lets modern speedrunners clip through walls and skip huge parts of the game.
From Flop to Cult Classic
When Ghoul School came out, no one noticed. Game magazines were focused on the new 16-bit consoles. The game got one bad review (a 4 out of 10) and then disappeared into bargain bins.
Years later, YouTubers and retro game collectors rediscovered it. Today, it's known as a cult classic, a game that's both creative and terrible. The atmosphere is great, but the controls are clunky and the map is a nightmare.
This is all perfectly captured by the ending. After beating the final boss and rescuing Samantha Pompom, Spike reaches for her... and she just shrugs and walks off screen. He's left all alone. The end.
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